Python for  Maya
/ June 11th 2023
What an amazing course experience! After completing all the projects included in the course, I went a step further and developed Wiggle Maker and YJ_ControllerMaster 1.0.

Download Yujia’s Controller Master 1.0
Download Yujia’s Controller Master 1.1 ( 07/01/2023 I opened it on Windows and made minor changes to ensure it works for Windows too.)
For Mac users downloading version 1.1, please do this︎︎︎

Download Wiggle Creator 1.0






Photogramtry
/ March 1st 2023
I throwed a red potato into unity!!


3D Character Workshop 
/ January 15th 2023
I am paticipating Shane Olson’s 3D Chracter Workshop for this winter vacation!
Week_1 Block out


Trying Out Animation Layers/ October 16th 2022
I tried animation layers after watching a couple tutorials about it. Here is a link(https://youtube.com/shorts/d5g22LS86-c?feature=share) of a video for seeing this animation works in AR.


Highly Detailed Low-Poly Model/ August 23th 2022
I made this Alexa Echo by using Maya, substance painter, and substance designer.



Pipeline Game Rig / May 12th 2022
-ik fk switch
-weapon toggling (Right hand, left hand, in the air)
-blend shapes
-weight painting




Bringing An Animated Model into Unity and Making It into A 3rd Person Controller / April 18th 2022
In this project, I collabrated with Pan Zheng(zhengpan@usc.edu). We purchesed an animated model from sketchfab. Then, we import it into maya, and exported the skeleton mesh and differnert animations out. Lastly, by fellowing HOW TO CREATE A THIRD PERSON CONTROLLER IN UNITY made by Sebastian Graves, we convert this animated model into a 3rd person controller.
Go check out Zheng’s Youtube channel for more details about our making process!


Making Metahuman Naked by A Skin Graft Surgery in Substance Painter / February 28, 2022

I took off the hedious CK underwear on a metahuman that created by Seleny Xie(www.selenyxie.com). On top of that, I helped adding tatoos of a traditional Chinese landscape painting she wanted on her metahuman.

I extracted alphas from the painting, and stamped them on the metahuman inside substance painter.
Los Angeles, California